AtomicGamer
Advertisement
Advertisement

Log In

Username:
Password:
Remember Login?
Advertisement

Hottest Files

Newest Files

Latest Comments

Hosted Files

Advertisement

Latest News

GTAV Trailer

By Jeff Buckland, 7/9/2013 2:57 PM

Rockstar has released a new trailer for Grand Theft Auto V. It might seem like the calm voice explaining gameplay is relatively new, but Rockstar did this in similar videos for Max Payne 3 as well. Anyway, the game looks to be chock full of the huge range of activities that GTAIV lacked (but we expected after San Andreas), all with an even more improved game engine running on current-gen hardware. They didn't really show us much regarding the size of the world, but we've heard it's bigger than the last couple of Rockstar games combined, so I'd love to see them do a trailer showing off this scale and even more locations. (It'd also fall in with their usual policy of purposely trying not to spoil a bunch of the game's features and plotlines before the release date.)



View Comments [0]

Brutal Doom 1.9 Nears Release

By Jeff Buckland, 7/8/2013 9:00 AM

A new trailer for Brutal Doom v1.9 has been released, and a release date has been set: 8/9/2013. Which is either August 9th if the creator's in the US, or September 8th if he's in Europe. Not sure which. My favorite part of this mod is that it doesn't try to reinvent the game with high-quality 3D models, and instead uses tons of great, new 2D sprites for many new animation frames that fit in perfectly with the original art.



View Comments [0]

Launch Libraries Ain't All They're Cracked up to Be

By Jeff Buckland, 7/1/2013 4:00 PM

Jim Sterling's Inquisition makes a great argument against large launch libraries for games. He says that mashing two-dozen games together to all be released at once creates confusion, makes the lesser-known titles disappear in the mix, and leaves publishers and console manufacturers struggling in the couple of months to follow to keep the steady stream of quality games coming.

I agree, but there's more.

Read more » View Comments [0]

Microsoft Stops Charging for Patches on Xbox

By Jeff Buckland, 6/27/2013 10:27 AM

Eurogamer has word that Microsoft, who has had a long-running policy to charge developers tens of thousands of dollars to issue a patch for their games - presumably originally under some kind of well-meaning intent to push developers towards getting their games right the first time, rather than shipping a broken game then patching - has rescinded the policy. Update: Phil Fish has put out a series of tweets on the matter as well as MS' other mistakes on publishing his game (earliest one at the bottom, so read from bottom-up). Let's just say this isn't winning him back to the MS side of things.

Read more » View Comments [0]

Crackdown Fans: Don't Worry

By Jeff Buckland, 6/26/2013 4:38 PM

Polygon got word that the Crackdown-themed easter egg at Microsoft's E3 press conference - which I'll admit I didn't even see, despite enjoying the first Crackdown immensely - wasn't an accident. MS' own Phil Spencer was also seen in a Crackdown shirt last week on Jimmy Fallon. Does this mean a new game in the franchise is in the works? Seems likely. Don't hold out too much hope for Realtime Worlds being the developer of this, one, though; the studio closed up shop years ago. Doesn't mean they can't come back, but it doesn't seem terribly likely.

View Comments [0]

Kinect Developers: Fork over $400!

By Jeff Buckland, 6/26/2013 4:10 PM

Microsoft has put up a page talking about the new developer program with the updated Kinect sensor they're releasing with the Xbox One this year, but something's not right here. You get a prototype sensor when the program begins this November, and then a final one when it's finalized? But ... Isn't the Xbox One coming out in November, too? What Kinects are people getting in those boxes? Unless they mean that the pre-release sensor comes before November and then a final one is in November, but then why wouldn't the program be starting earlier than November? This GIF best describes my reaction.

View Comments [0]

Nvidia Delays Shield One Day from Release

By Jeff Buckland, 6/26/2013 3:57 PM

Wow, talk about last minute delays. Ars Technica has word that Nvidia's Shield device - the handheld Android device with a full gamepad and the ability to play PC games streamed to you directly by your Nvidia desktop GPU - is getting delayed from June 27th until next month. If you're about to look at your calendar, yes, that really a delay one day before the release. Apparently it's a component made by a third party that Nvidia is suddenly unhappy with, so they're replacing that part in all units.

View Comments [0]

Borderlands 2 DLC4 Released

By Jeff Buckland, 6/25/2013 11:57 AM

The fourth DLC for Borderlands 2, Tiny Tina's Assault on Dragon Keep, was released today - it's the final DLC that's been released as part of the game's Season Pass or on its own for $10. This one looks to be the most imaginative of them all - yep, even better than the excellent Torgue DLC - and if it's been a while since you've played the game and you've already got the Season Pass, now's a good time to jump back in with the new level cap and maybe the $10 Krieg Psycho Pack.



View Comments [0]

Microsoft Reverses Policies on XB1

By Jeff Buckland, 6/19/2013 4:18 PM

The internet wins! Eurogamer (story originally broken by Patrick Klepek over at GiantBomb) has text of the press release from Microsoft's Don Mattrick, which was released on the currently-getting-hammered Xbox site: the internet wins, and Xbox One won't have always-online policies, used games and lending are back, and you can play games offline again. This also axes the ability to run a game without a disc in the drive and that whole family sharing thing - which admittedly was a cool feature, but it was overshadowed by the other limitations.

But could Family Sharing come back? And what about the other problems people have with XB1?

Read more » View Comments [0]

Turn 10 Confirms Lack of Features, Leaves others Murky

By Jeff Buckland, 6/11/2013 6:05 PM

Turn 10 just ran a quick livestream on Microsoft's Twitch.tv channel for Forza Motorsport 5, and for those serious racing fans that stuck with the Forza games through thick and thin, they didn't get a lot of great news. Open wheeled cars: in, but they're not announcing which ones, so I think that means only specific models - maybe the Ariel Atom or some Caterhams, and the like. And when the chat repeatedly pestered them about night racing or inclement weather? The answer was "no". Support for those expensive, existing Forza branded Fanatec wheels from less than two years ago? Nope. Let's dig into some of this, shall we?

Read more » View Comments [0]

Page: < 1 2 3